I haven’t touched any of them since they originally launched, so I can’t speak to how they’ve aged, but I know I enjoyed them enough at the time they were released, in the context of where open-world games were at that moment. To be clear, I’m not saying those earlier Saints Row games would be better to play today. The difference is, whereas the ’06 Saints Row cribbed heavily from 3D-era Grand Theft Auto, the ’22 Saints Row feels like a pale imitation of the original Saints Row games. Like the first Saints Row, this reboot feels like an obvious riff on another series of games, with some minor improvements to gameplay but very little in the way of original ideas or personality. As it turns out, the game that the 2022 Saints Row most reminds me of is the 2006 original. Well, after spending a week with the game, I have my own surprising answer to that question. Would it shoot for the relatively grounded take of Saints Row 2? The balls-to-the-wall silliness of Saints Row IV? The middle ground between the two that was Saints Row: The Third? Ever since Volition announced it would be rebooting Saints Row, the big open question among fans has been which game in the series this new version would most closely resemble.
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